![]() ![]() See the list of safe countries and regions outside the EU/Schengen area. It will give you a personal travel overview, based on your travel details. See the information below and this checklist for more about travelling to the Netherlands from abroad.įind out whether you are required to self-quarantine and what documents you need when you travel via the check on. ‘Exactly what you need to bear in mind when travelling to the Netherlands depends on where you’re travelling from, how you are travelling and whether the country you’re travelling from is on the list of safe countries and regions.’ The Dutch are always happy to put their knowledge of other languages to use to help foreign visitors.’ What do tourists need to bear in mind when travelling to the Netherlands? We’ve missed having visitors from abroad and are excited for their return. The Netherlands is a welcoming country and is looking forward to receiving tourists in a safe, responsible way. Public transport is the only exception: everyone aged 13 or older must still wear a face mask at stations and airports, on trains, buses and ferries, and in taxis.’ Is the Netherlands ready to welcome foreign tourists again? ![]() Face masks are no longer required in most public spaces. Some basic rules still apply, however: avoid busy places, stay 1.5 metres away from other people, wash your hands often and – if you have symptoms – stay at home and get tested. ‘The Netherlands has re-opened for the most part. Image: ©NBTC / Claire Droppert Beach monument Palendorp in Petten aan Zee What is the current situation in the Netherlands?
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![]() The most expensive drum kit sold at auction is Ringo Starr’s Ludwig drum kit, sold at $2,100,000 (£1,395,370, €1,934,890), including premium, at Julien’s Auctions held in California, USA, on 5 December 2015. Other primates make drumming sounds by chest beating or hand clapping, and rodents such as kangaroo rats also make similar sounds using their paws on the ![]() Macaque monkeys drum objects in a rhythmic way to show social dominance and this has been shown to be processed in a similar way in their brains to vocalizations, suggesting an evolutionary origin toĭrumming as part of social communication. As a discipline, drummingĬoncentrates on training the body to punctuate, convey and interpret musical rhythmic intention to an audience and to the performer. Drumming is commonly viewed as the root of music and is sometimes performed as a kinesthetic dance. Many cultures practice drumming as a spiritual or religious passage and interpret drummed rhythm similarly to spoken language or prayer.ĭrumming has developed over millennia to be a powerful art form. For example, to make a song to be slow or fast, the drums play slower or faster.ĭrum kits are used in most types of popular music, including rock, jazz, country, blues, and many others.ĭrumming may be a purposeful expression of emotion for entertainment, spiritualism and communication. Rhythm sections up to that point were made up of several people,īut with Chandler’s idea, this number could be reduced, which, in the end, was an incredibly important development.ĭrums are used to keep a steady beat in a song. Chandler became popular when he devised a way to play the bass drum by stepping on a pedal with his right foot, while at the same time playing the snare drum. The man attributed with starting this evolution is said to be a snare drummer named Dee Dee Chandler. Little is known about medieval European drums and drumming, the only evidence being pictures and written references no medieval drums survive.Īt the end of the 19th century, the snare drum, bass drum, cymbals, and other percussion instruments were first gathered into a “drum kit” that could be played by one person. The American Indians used gourd and wooden constructed drums for their rituals and ceremonies. Several wall markings found in caves in Peru show drums used in various aspects of societal life. Mesopotamian excavations unearthed small cylindrical drums dated 3000 BC. The modern Indian damaru is an hourglass-shaped clapper drum-when it is twisted its heads are struck by the ends of one or two cords attached to the shell.īarrel and shallow-nailed drums are particularly associated with India and East Asia – notable are the taiko drums of Japan, made in various sizes and with nailed or rope-lashed heads. 4000 BC) show a drum with skins stretched by a network of thongs.Ī waisted, or hourglass, drum is seen on one of the Bharhut reliefs, the oldest Indian temple reliefs (2nd century BC). Giant frame drums were used in the temples of ancient Sumer, and Mesopotamian objects from about 3000 BC depict frame drums and small cylindrical drums played horizontally and vertically.Įarly Egyptian artifacts (c. Drums appear with wide geographic distribution in archaeological excavations from Neolithic times onward – one excavated in Moravia is dated to 6000 BC. Same default size as with GradientTexture2D, big enough for decent fidelity, small enough not to fill the screen for low-res projects. Personally I think the best solution would be just to add actual specific 2D primitive shapes to the MeshInstance2D node and remove all these 3D shapes which just come with unnecessary overhead, not the right setting options for 2D etc. However because they are resources, they also have to be made unique every time, which is very easy to forget or miss and can easily ruin a lot of work.Įdit Note: For Godot 3.X there are also some plugins: Primitives2D, using AntialiasedRegularPolygon2D from the Antialiased Line2D plugin. Figuring out what settings to do what and get them right is not intuitive or fun at all.Īll of these are Resources though, so they can be saved and reused. However it is also rather tedious and quite fiddly to set up. Works ok for simple squares, rectangles and circles. Using Sprite2D with GradientTexture2D as texture: Even though you can add a material and a texture to the albedo, it won't show up. ![]() If you add a Texture to any shape other than the Quad, it has a seam right in the middle splitting the texture and there is no way to shift UVs. For example the TorusMesh renders as Pill, the PlaneMesh not at all (it is rotated in side view). Some shapes are not rendered in the expected orientation, there is no option to rotate the shape. ![]() Their default sizes match the 3D unit (0.5 to 2) which is rendered as 0.5 to 2 pixel in 2D, so the user always has to adjust parameters just to see the shape. However since these are not 2D but 3D primitive meshes, they are not optimized for 2D use. Works ok for basic Primitives like circles, squares, rectangles, triangles, pill shapes. Anything is possible, but it's not user friendly, especially for geometric primitives. Has already been mentioned in this thread, requires the user to write some math code to generate the geometric shapes or draw them by hand. Just want to add some currently available workarounds (as of Godot 3.5.2 stable and Godot 4.1.1 stable) Creating a dedicated class for visualizing shapes is probably the best idea, but that means adding another class in Godot, which is bloat. Some features/bug-fix can be ported to Godot (like godotengine/godot#21394), as VisualShape2D in goostengine/goost#2 does allow editing polygon-based shapes already (with some limitations), and I could probably work on that as well.ĮDIT: On the other hand, you'd have to make similar thing for CollisionPolygon2D, and perhaps some other node which would use a Shape2D in the future (other than physics), so might not be worth it. allow editing of polygon-based shapes: ConvexPolygonShape2D can't be edited with mouse like CollisionPolygon2D godot#21394, also see my comment there.optionally bypass the "Visible Collision Shapes" debug option (so that the shapes could be seen when exported in release).override debug color for drawing (per each node, and not globally).So, in order to possibly address this issue on the core level, it would be just nice for the CollisionShape2D to: So, it might be safe to say that, in most cases, the need to draw shapes comes from the need to draw physics bodies without using sprites, and the shape perfectly represents it. ![]() How does this proposal improve the situation?Īs I'm thinking about it, my particular implementation is quite similar to CollisionShape2D in a way that both share and expose Shape2D resource, and the VisualShape2D allows to specify any color for drawing, and the shape can be synced with use_parent_shape (from CollisionShape2D etc). What steps are you taking and where does the problem occur that you are trying to solve. What exactly are you trying to accomplish? Things likeĪre hard to relate to if we don't know your use case. These proposals usually work better if we understand what you are trying to do and where the problem occurs. This should not have any effect on the character movement. Like what? The Polygon2D node is just a visualization. There are lot of problems using the polygon node to create a shape that is used for character movement ![]() You can use grid snapping in the 2D viewport to make the points' position precise or adjust the values in the inspector. And also the shape is never really accurate Objects that don't require precise position. If your Polygon2D contains the center of your scene, placing instances of your scene should be straight forward and work as expected. ![]() I am smothering in a cubist landscape of shattered, formerly valuable belongings.īefore our storm, Momma told me of a bad storm she experienced as a child. Since the storm, I dream repeatedly of being in water trapped in an abyss of a deafening absence of sound, amidst terrifying roof tops hanging precariously in trees. I opened the door on the driver's side and put my hand in the water moving it back and forth trying to feel for him and rescue him from the murky water. I couldn't see him in the dimly lit street. NEW ORLEANS (6/20/15) - As I drove down the flooded street looking for Momma, suddenly, Chili, my four-pound Pomeranian, jumped out of the car window. He and New Orleans have had a kind of commuter marriage since Hurricane Katrina. He still manages to shoot Super Sunday, Jazz Fest, second-line parades and jazz funerals, even though he lives 600 miles away. "I was blessed to be part of something so seminal," he says. Waters was the only artist allowed to take photographs at the funeral of Donald Harrison Sr., founder of the Guardians of the Flame Mardi Gras Indian gang. "After all this time, I remember the aperture setting and shutter speed I used," he says, when I mention that picture. ![]() It was one of the images featured in the opening every week. If you watched the HBO show "Treme," you've seen the photo. Waters caught him at exactly the right moment. One of his best-known photographs is of Oliver "Squirt Man" Hunter, high above the crowd, doing the splits during a Super Sunday parade. The renowned photographer and cultural documentarian belongs here, snapping pictures of Mardi Gras Indians, social aid and pleasure clubs, and jazz musicians - capturing the heartbeat of the city. "I can take more photographs during an hour in the French Quarter than I can take in nine months in Atlanta." "There's not much in Atlanta to take pictures of," Waters says. That's what I keep thinking as I look around the skeleton of his house on North Rocheblave Street. NEW ORLEANS (6/27/15) - Eric Waters should not be living in Atlanta. Note: I'm keeping Advnaced PvP Bots on until I get some players, then I'll restart it w/o for full XP. EQUIP YOUR ANTI-ARMOR ROUNDS!! OFF: Minimap, Xhairs, Vehicle HP regen, Scanners (some ON for attackers) :: ON: Smoke, Concussions, EMPs, AT Mines, C5, Claymore. Name: US West : Hardcore Redemption RUSH : Controlled Chaos : Full XPĭescription: +165% dmg +133% dmg. I've created a Rush experience, played it with AI bots to test the modifications and all that, feel like it'd be a hoot, but obviously people don't just magically show up.Īnyone have any tips/thoughts how to get some traction going for a new US West Rush server?īased on comments, here is my attempt to get somethin' goin' for this server (especially since they removed Rush this round for whatever dumb reason). Nearly every portal server is either east coast (70-80ms ping) or in Europe (160-190ms ping) for me (and it's 28ms for US West servers, I guess). The thing that bugs me the most is lack of good portal servers (since they're dedicated + I like Rush mode the most). I got back into BF2042 just recently (few weeks ago). ![]() Less than 40 comments at any time after 4 hours.Memes and reaction media are only allowed if it meets our upvote/comment requirements. Wednesdays are promoter days there will be a post each wednesday for people to promote their channels, clans, communities etc. Please do not use this subreddit to promote/advertise outside of Promoter Wednesdays. Do not post unconstructive or ranting posts.Polls & petitions are only allowed as text posts.Do not post undescriptive or "clickbait" titles.Use the megathreads and stickied threads.DO NOT spam, harass, insult, and/or use hate-speech at any time towards other users, even if it's in a jokingly manner. Battlefield 2042 is a game that attracts people of all ages and all backgrounds, and as a result, it's important that our users behave in a mature manner at all times. ![]() We want /r/Battlefield2042 to be a friendly and welcoming community. Posts must be relevant to Battlefield 2042.Ī posts content must be directly related to Battlefield 2042 or the Battlefield 2042 community (also known as "Meta" content). Rulesįollow Reddit's Content Policy and ReddiquetteĢ. Please check out reddit new for better visuals, vote options, sidebars, flairs and filters. We are deprecating support of reddit old (I know. ![]() Hulu free trial available for new and eligible returning Hulu. When Yugi opens a package from Duel Monsters creator, Maximillion Pegasus, Yugi is forced to face him in the mysterious Shadow Realm where all the monsters and. Stream thousands of shows and movies, with plans starting at 7.99/month. Yugi and friends take a break from honing their card playing skills to watch Weevil and Rex Raptor compete in the Duel Monsters Regional Championship. Taking place several years after the previous Yu-Gi-Oh series, G. Unfamiliar with the rules, Yugi gets off to a rough start. It is here that game designers-in-training and future dueling champions train to master the now legendary card game known as Duel Monsters. High schooler Yugi Muto and his friends become embroiled in a deadly match of Duel Monsters when champion Seto Kaiba kidnaps Yugis grandfather. In exchange for Joey’s freedom, Yugi agrees to give up Duel Monsters forever if he loses. Platform, iOS / Android / Steam(PC)Not compatible with some devices. The newest Forbidden & Limited Lists (Effective September 25, 2023) have been posted. With his friends and an ancient spirit, young Yugi Muto battles wealthy Maximillion Pegasus for his grandfathers soul in the card game Duel Monsters.
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